Change logs

AR Plugin V1.7 – 2017-02-23

– Updated for Unreal Engine v4.15
– Fixed project name for Android
– Fixed camera permission for iOS – NSCameraUsageDescription added to AdditionalPlistData
– Minor bugfixes

Note: Make sure to update your CodeWorks for Android to version 1R5

AR Plugin V1.6 – Revision 3 – 2016-11-21

– Updated for Unreal Engine v4.14
– Removed libpng dependancy for Android

AR Plugin V1.6 – Revision 2 – 2016-09-12

– Fixed pink video glitch on android
– Updated camera texture updater function

AR Plugin V1.6 Revision 1 – 2016-09-08

– Fixed autofocus on android
– Fixed crash on some android phones

AR Plugin V1.6 2016-09-07

– Updated for Unreal Engine v4.13
– Android camera access via APL api (no Unreal Engine source build required)
– Minor bugfixes

AR Plugin V1.5 Revision 1 – 2016-06-07

– Updated for Unreal Engine v4.12
– Minor bugfixes

AR Plugin V1.5 – 2016-05-11

– Multiple NFT tracking (simultaneous)
– 2D barcode MATRIX markers 3×3 (0-63)
– Camera positions and rotations are exposed for each markers
– Primary marker, CameraRotation / CameraPosition nodes are no longer available. (instead use CameraRotation / CameraPosition properties of individual markers)
– Portrait mode for mobile devices (iOS – Landscape left, Portrait  / Android – Landscape, Portrait)
– New camera field of view adjustment blueprint for portrait mode.
– Updated video materials for portrait mode
– Works with Unreal Engine 4.10, and 4.11 (4.9 version is no longer supported)

AR Plugin V1.4 Revision 1 – 2016-04-05

– Updated for Unreal Engine v4.11

AR Plugin V1.4 – 2016-01-20

– UnpackData function added for Android builds (extracts data from obb to ue4game)
– Updated IOS path handling (IPA, lauch on device, shipping builds)
– IOS camera permission / first run fix
– Removed FOV / marker position hack
– Camera position/rotation can be acquired from markers, new camera position/rotation nodes
– Updated motorbike demo (camera position / rotation is calculated based on the marker)

AR Plugin V1.3 Revision 2 – 2015-12-30

– Fixed bug in AndroidJNI.cpp

AR Plugin V1.3 Revision 1 – 2015-12-17

– Simple demo project material fix
– jvm.lib dependency removed from plugin build file

AR Plugin V1.3 – 2015-12-13

– 4.9 and 4.10 versions are merged into one package
– ARToolkit include/lib files are included with the project for all platforms (compiles without downloading artoolkit libraries, setting environment variables)
– Updated unreal build configuration file to support both VS2013 (UEv4.9.2) and VS2015 (UEv4.10)
– NFT editor bug fixed (after several begin play – stop cycles NFT stopped working inside the editor)
– Camera settings from blueprint (enable PIN configuration checkbox on windows, only 4:3 image formats (320×240, 640×480, 960×720, etc. ) are supported)
– Device number input on camera initialization (select from multiple webcams by ID) – Windows only
– Pose filtering blueprint nodes for NFT/fiducial markers added
– Debug mode and new thresholding settings with corresponding blueprint nodes are added for better tracking of fiducial markers
– Updated error handling, many bugfixes

New DEMO project with 3D motor bike added (commercial/personal versions)

Key features:
– Object interaction (rotate, scale, texture selection) using mouse or touch input
– Virtual objects can cast real time shadows to the real environment
– Shadow / light direction settings
– Brand new camera image material that adapts (scales/crops) to the size of the viewport. Any device aspect ratios can be used automatically.

AR Plugin V1.2 – 2015-11-25

– Unreal Engine v4.10 compatibility
– Updated ARSample project files for v4.10
– Updated Unreal Engine v4.10 files for Android
– Pre-compilied ARToolKit v5.3.1 lib files for Visual Studio 2015
– Support for Visual Studio 2015
– SRGB set to 1 for media texture to fix washed out colours.
– Windows and OSX version are using absolute data path
– Splash screen on Android (UE v4.10 new feature)

AR Plugin V1.1 – 2015-11-20

– ARToolkit library updated to v5.3.1 (from v5.3)
– libKPM is fixed (bug is in the original ARToolKit 5.3 and 5.3.1.), now it is possible to detect multiple NFT pages
– ARSample project is updated with 2 NFT images to demonstrate new multipage NFT feature
– LoadMarker(NFT) node renamed to LoadMarkers(NFT) and updated to take an Array as input
– iOS version now uses ARVideo instead of AR2Video

AR Plugin V1.0 – 2015-11-16

– Initial release